Network Sender Properties
The Network Sender component can send network messages to other devices in your network. Of course, also other applications can be controlled, e.g. other instances of Touch Player, if they are designed and configured accordingly.
The Network Sender component works in conjunction with Network Message actions that are used to control external devices such as lighting systems and speakers. Learn more about Network Message actions in this section.
Adjusting Network Sender Properties
Select the corresponding component in the Scene Manager and go to the Network Sender section to be found under the Properties tab in the Inspector. You can type a value into the corresponding field, select a value from a list, or right-click a numeric field and change its value by moving your mouse while keeping the right mouse button pressed.
Network Sender Properties
Active: Select this options to activate the Network Sender component.
Server IP: Enter the IP address of the receiving device you want to send network messages to.
Server Port: Enter the port address of the receiving device.
Auto Connect: Select this to make the network sender automatically reconnect if a connection is lost.
Stay Connected: Select this to keep the network sender connected after sending a network command.
Terminator: Select one of the typical strings that indicates the end of a network message.
Working with Network Sender Properties
Network messages are useful at trade shows or anywhere where controlling external devices is required. You may also want to employ network commands for shows or stage setups.
Working with network messages in Touch Creator is similar to using them in Terminal or other command line interpreters. We recommend learning about network messages and the use of the OS X Terminal application. Also, understanding the character of TCP connections might be useful to avoid problems.
How to Send Network Commands
A summary of how to work with network commands can be found in this section.
To send network commands via Network Sender components, you need to create the corresponding actions for the triggering components. Let's say, for instance, you want the click on a button to send a network message.
Firstly, select the Button component and create a Network Message action. Then select the triggering event, e.g. Clicked and the Network Sender as a receiver. Finally enter the corresponding message to be sent. Having completed these steps, your button is ready to send the network command.